storing my ae code here just in case
classic text fade code. put this on opacity and every text keyframe it'll fade in and out
fadeTime = .3;
txt = text.sourceText;
if (txt.numKeys > 0){
t = txt.nearestKey(time).time;
if (time < t)
ease(time,t-fadeTime,t,100,0)
else
ease(time,t,t+fadeTime,0,100);
}else
value
casino slot text. make an expression seletor for this one
if((textIndex%2)==0){
selectorValue;}
else{
-selectorValue;}
typewriter text with a consistent typing rate
fadeTime = text.sourceText.length*.02;
txt = text.sourceText;
if (txt.numKeys > 0){
t = txt.nearestKey(time).time;
if (time < t)
ease(time,t-fadeTime,t,100,100)
else
ease(time,t,t+fadeTime,0,100);
}else
value
??? i dont know what this does
var holdTime = .6;
seedRandom(Math.floor(time/holdTime), timeless = true);
random(988,1004);
bouncy text
delay = .04;
txt = text.sourceText;
X = txt.nearestKey(time).time
myDelay = delay*textIndex;
t = (time - X) - myDelay;
if (t >= 0){
freq =2;
amplitude = 130;
decay = 4.0;
s = amplitude*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t);
[s,s]
}else{
value
}
i guess this one is just bounce in general to be put on any property
freq = 1;
decay = 3;
t = time - inPoint;
startVal = [0];
endVal = [450];
dur = 0.1;
if (t < dur){
linear(t,0,dur,startVal,endVal);
}else{
amp = (endVal - startVal)/dur;
w = freq*Math.PI*2;
endVal + amp*(Math.sin((t-dur)*w)/Math.exp(decay*(t-dur))/w);
}
will make an expression that counts up every holdTime seconds to framenum, and then start again from 1. i believe
var holdTime = 0.4286;
var framenum = 6;
var maxTime = holdTime*framenum;
var x = Math.floor(time/holdTime);
var y = Math.floor(time/maxTime);
x - (y * framenum)
for when you want to jump to a point in a timeline every X seconds and have it play from the start each time
var holdTime = 0.4444;
var framenum = 6;
var maxTime = holdTime*framenum;
var x = Math.floor(time/holdTime);
var y = Math.floor(time/maxTime);
var countvalue = (x - (y * framenum));
var lengthofprecomps = 1;
var loopCount = x - 436;
var jump = countvalue*lengthofprecomps;
var countup = (time-startTime) - loopCount*holdTime;
jump + countup;
for when you want to jump to a point in a timeline every X seconds and have it play continuously along the same point
var holdTime = 0.4444;
var framenum = 2;
var maxTime = holdTime*framenum;
var x = Math.floor(time/holdTime);
var y = Math.floor(time/maxTime);
var countvalue = (x - (y * framenum));
var lengthofprecomps = 31;
var loopCount = x - 437;
var jump = countvalue*lengthofprecomps;
var advancetime = time-startTime;
jump + advancetime;